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Post by Zafirah Athanasia on Dec 23, 2008 13:35:35 GMT -5
Like many other MMORPG, Eternal Land features a simplistic gaming design.
Each character has their own inventory, which can store their weapons, armors, supplies, etc. And, for those characters with pets, pets can be stored in their individual pet zone.
In addition, each character has a certain rating of attack, defense, accuracy, evade, intelligence, and resistance. Their primary stats are based on their race and class. Each character may then modify their build by allocating points to strength, constitution, dexterity, speed, and knowledge. For role-play purposes, it is unnecessary to have numerical values about each character's build, just having a basic idea about how much damage a character can do, how likely he is to evade attack, etc. is fine.
Moreover, each player has a certain amount of HP (health points), which, if depleted, results in the character's death and the reduction of a level. Since Eternal Land is just a game, the character will automatically be revived at the closet revival point unless a resurrection spell is cast on the character within a minute.
In general, players may simply follow the rules of games they're used to. As long as it makes sense, technicalities are up to the players.
-Currency: Bronze, silver, gold coins. -In the City of Avalon, guards expect large pets and weapons to be put away at all time. A warning would be given when the law is infringed, and further obedience would result in a fine or jail time.
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