Post by Starchilde on Jan 4, 2009 11:14:10 GMT -5
IN "REAL LIFE"
Real Name: Rachel McKenzie
Age: 35
Birth Date: May 30
Race/Ethnicity: Caucasian
Occupation: School teacher
Country: UK
IN ETERNAL LAND
Name: Starchilde
Gender: Female
Race: Human
Orientation: Bi
Height: 6’0”
Hair: Purple, waist length, normally worn free.
Eyes: light blue
General Appearance: Her height besides, Starchilde is thin, nonthreatening woman, possessing a natural grace in her movements that can seem vaguely maternal. Found of cloak or blouses with billowing sleeves that trail behind her, she nevertheless also favors skirts – the shorter the better. If there is one thing she is vain about, its her long, shapely legs. Her single guilty pleasure seem to be showing them off, complete with the vague runic silvery tattoos running up and down their length.
Never wears shoes, but makes up for the missing of defense with enchanted anklets, of which she has a vast collection.
Picture:
Personality: It not clear if Starchilde is merely a committed role-player, or dangerously disconnected from reality. She never speaks of her off-line self and life, instead treating Eternal Land as though it were real. This eccentricity is tempered, however, by her selfless nature compassionate attitude. In a word where griefers run rampart, min-maxers are obsessed with grinding, and would be lovers find heartbreak regularly; Starchilde stands out as genuinely kind and bizarrely authentic person. How ‘real’ this image is anyone guess since she keeps the detail of her off-line identity a secret.
Background: Eccentricities aside, Starchilde might have been lost in the shuffle of millions of players if not for the Thousand Nights of Madness event, when she adventured with the popular clan, The Radical Dreamers. During this time, monsters were allowed free reign over all severs, even in towns, giving the game a definite 'survival-horror' feeling as safe places were hard to find and curative items even harder. Overwhelmed and weekend by past battles, the clan had been corned by a boss-level monster and were about to be wiped out, when Starchilde jumped to the forefront of the battle. Using the last of her dregs of her magic, she attacked the monster, gained its attention, and then ran away from her party as fast as she could. In her retreat, she used what remained of her mana to attract the attention of several other mobs and groups of mobs, drawing them away from several other weakened parties. Naturally, she was cornered and obliterated shortly thereafter, but her sacrifice saved countless others. Such a practice was almost unheard of at the time, and actually forced Sheng Long International to change how monsters were tagged and claimed by individuals and parties.
After the event, she adventured with the Radical Dreamers often, though she never joined the clan officially. By rubbing shoulders with such an accomplished clan, she has became quite good at the game in short amount of time, and her level skyrocketed. Her habit of being cordial to everyone, even NPC’s made her something of a curiosity to be followed, and her every-day life in the game become the subject of a column on a fan site titled : “The Aeirth of Eternal Land.” Her adventures in different areas and events were chronicled there, and as it got more hits, more people became fans, which in turn meant it would have even more hits until eventually the fan site had to close it down. The creator of the column then started a website dedicated specifically to her, dubbed The Official Starchilde Fan club.
While she knows the fan club exists, Starchilde remains ever modest about the adoration she receives, even a little embarrassed by it. She doesn’t act this way do get attention, its just the way she is. Recently, however, a group of dedicated (some would say fanatical ) players have taken their fandom to an extreme, and formed the Church of Starchilde Guild. Once created, the player who had it registered presented it to Starchilde as a gift, and being Starchilde, she accepted, becoming the guild master. Not everyone is a fan though, some find her disposition annoyingly, even nauseating, and her fan club downright sickening. Her accidental following has called more attention to her than most players. But through it all, she remains unchanged, a oasis of sensitivity in a hostile world.
Level: 90
Primary Class: Bishop
Secondary Class: None
Weapons: A staff user by trade, her selfless actions during the Thousand Nights of Madness event earned a reward in the form of unique staff, the Nirvana (see pic for appearance). In addition to boosting her mana recovery an impressive degree, Nirvana also allows her access to several offensive magic spells that, as pure Bishop, she normally would not be able to use.
Armor: Her armor is is more mundane, being the simple cloth attire necessitated by her class, chosen for style as much as defensive bonus.
Character build: A consummate healer, defender, and buffer, Starchilde is more built for party adventures than any kind of solo play. Even with the bonus granted to her by the Nirvana staff and her high level she wont last long against monsters at her level and even slightly lower in a one one one fight. Teamed with a compete party, however, and her skill at healing and enchaining makes her group high-invincible, and should death claim them, it would only be a temporary inconvenience at worst.
Pet: None
Guild: The Church of Starchilde
Motto: We Live for the One, We Die for the One.
Colors: Ivory, Silver, and Black
Guild Emblem: The Triple Goddess Symbol
Description: Open to all, but only the strictest of role-players need apply.
Created by one of Starchilde's many followers, then presented to her as a gift, members of the Church continue to maintain the fantasy that Starchilde is not a PC at all, but some kind of in-game goddess. Their fanatical desire to 'bring glory to her name' has made the guild a powerful, well organized force to be reckoned with, often placing at or near the top of guild competitions. They consider The Kingdom to be their rival.
Guild Hall: Styled in bizarre mix of an elaborate Catholic Cathedral, and the temples of ancient Greece, The Church is sprawling ivory complex of elegance and self importance, second only to the Kingdom is relative size.
Real Name: Rachel McKenzie
Age: 35
Birth Date: May 30
Race/Ethnicity: Caucasian
Occupation: School teacher
Country: UK
IN ETERNAL LAND
Name: Starchilde
Gender: Female
Race: Human
Orientation: Bi
Height: 6’0”
Hair: Purple, waist length, normally worn free.
Eyes: light blue
General Appearance: Her height besides, Starchilde is thin, nonthreatening woman, possessing a natural grace in her movements that can seem vaguely maternal. Found of cloak or blouses with billowing sleeves that trail behind her, she nevertheless also favors skirts – the shorter the better. If there is one thing she is vain about, its her long, shapely legs. Her single guilty pleasure seem to be showing them off, complete with the vague runic silvery tattoos running up and down their length.
Never wears shoes, but makes up for the missing of defense with enchanted anklets, of which she has a vast collection.
Picture:
Personality: It not clear if Starchilde is merely a committed role-player, or dangerously disconnected from reality. She never speaks of her off-line self and life, instead treating Eternal Land as though it were real. This eccentricity is tempered, however, by her selfless nature compassionate attitude. In a word where griefers run rampart, min-maxers are obsessed with grinding, and would be lovers find heartbreak regularly; Starchilde stands out as genuinely kind and bizarrely authentic person. How ‘real’ this image is anyone guess since she keeps the detail of her off-line identity a secret.
Background: Eccentricities aside, Starchilde might have been lost in the shuffle of millions of players if not for the Thousand Nights of Madness event, when she adventured with the popular clan, The Radical Dreamers. During this time, monsters were allowed free reign over all severs, even in towns, giving the game a definite 'survival-horror' feeling as safe places were hard to find and curative items even harder. Overwhelmed and weekend by past battles, the clan had been corned by a boss-level monster and were about to be wiped out, when Starchilde jumped to the forefront of the battle. Using the last of her dregs of her magic, she attacked the monster, gained its attention, and then ran away from her party as fast as she could. In her retreat, she used what remained of her mana to attract the attention of several other mobs and groups of mobs, drawing them away from several other weakened parties. Naturally, she was cornered and obliterated shortly thereafter, but her sacrifice saved countless others. Such a practice was almost unheard of at the time, and actually forced Sheng Long International to change how monsters were tagged and claimed by individuals and parties.
After the event, she adventured with the Radical Dreamers often, though she never joined the clan officially. By rubbing shoulders with such an accomplished clan, she has became quite good at the game in short amount of time, and her level skyrocketed. Her habit of being cordial to everyone, even NPC’s made her something of a curiosity to be followed, and her every-day life in the game become the subject of a column on a fan site titled : “The Aeirth of Eternal Land.” Her adventures in different areas and events were chronicled there, and as it got more hits, more people became fans, which in turn meant it would have even more hits until eventually the fan site had to close it down. The creator of the column then started a website dedicated specifically to her, dubbed The Official Starchilde Fan club.
While she knows the fan club exists, Starchilde remains ever modest about the adoration she receives, even a little embarrassed by it. She doesn’t act this way do get attention, its just the way she is. Recently, however, a group of dedicated (some would say fanatical ) players have taken their fandom to an extreme, and formed the Church of Starchilde Guild. Once created, the player who had it registered presented it to Starchilde as a gift, and being Starchilde, she accepted, becoming the guild master. Not everyone is a fan though, some find her disposition annoyingly, even nauseating, and her fan club downright sickening. Her accidental following has called more attention to her than most players. But through it all, she remains unchanged, a oasis of sensitivity in a hostile world.
Level: 90
Primary Class: Bishop
Secondary Class: None
Weapons: A staff user by trade, her selfless actions during the Thousand Nights of Madness event earned a reward in the form of unique staff, the Nirvana (see pic for appearance). In addition to boosting her mana recovery an impressive degree, Nirvana also allows her access to several offensive magic spells that, as pure Bishop, she normally would not be able to use.
Armor: Her armor is is more mundane, being the simple cloth attire necessitated by her class, chosen for style as much as defensive bonus.
Character build: A consummate healer, defender, and buffer, Starchilde is more built for party adventures than any kind of solo play. Even with the bonus granted to her by the Nirvana staff and her high level she wont last long against monsters at her level and even slightly lower in a one one one fight. Teamed with a compete party, however, and her skill at healing and enchaining makes her group high-invincible, and should death claim them, it would only be a temporary inconvenience at worst.
Pet: None
Guild: The Church of Starchilde
Motto: We Live for the One, We Die for the One.
Colors: Ivory, Silver, and Black
Guild Emblem: The Triple Goddess Symbol
Description: Open to all, but only the strictest of role-players need apply.
Created by one of Starchilde's many followers, then presented to her as a gift, members of the Church continue to maintain the fantasy that Starchilde is not a PC at all, but some kind of in-game goddess. Their fanatical desire to 'bring glory to her name' has made the guild a powerful, well organized force to be reckoned with, often placing at or near the top of guild competitions. They consider The Kingdom to be their rival.
Guild Hall: Styled in bizarre mix of an elaborate Catholic Cathedral, and the temples of ancient Greece, The Church is sprawling ivory complex of elegance and self importance, second only to the Kingdom is relative size.